AMONG CATS AND BOOKS

Expanded Bestiary: Boars, Catfish, and Primates

Hanen, kippen, kuikens en een wild zwjin - anonymous

Hey! Get outta here, chickens!

Back with more tables I use in my games to flesh out the next batch of animals1 that are sadly missing detailed descriptions. Let's dive right in!

Check out the other posts in this series here.


Boar

Traits

d6 Trait
1 Fur that bristles like porcupine quills.
2 Coarse, mud-caked fur.
3 Tusk broken and jagged.
4 Mangy fur with visible parasites.
5 Fur streaked with patches of dried blood.
6 Long whip-like tail that flicks constantly.

Encounters

d4 Encounter
1 Snarling at a scarecrow (DMB p72) with a sewn-shut mouth, gesturing wildly as if trying to communicate
2 Feasting eagerly on Fairy Fruits on a laid-out picnic blanket. An elf wanderer (DMB p39) is taking a nap next to a tree, seemingly unaware of their ruined meal.
3 Leading a lost noblewoman (everyday mortal—DMB p110) through the forest back to civilization. She claims one of the boars is her long-lost fiancé who was transformed into a boar by an evil witch.
4 Crashing through the underbrush, pursued by a pack of 2d4 fairy hounds (stats as wolves—DMB p119), led by an elf knight (DMB p38).


Catfish, Giant

Traits

d6 Trait
1 Horns resembling twisted, underwater corals.
2 Mouth lined with rows of needle-sharp teeth, always slightly open.
3 Multiple eyes of varying sizes scattered randomly around the head.
4 Large, jagged fin on the back.
5 A harpoon is jutting from its back.
6 Whiskers end in sharp, stinger-like points.

Encounters

d4 Encounter
1 Pursuing a lone woodgrue (DMB p94) who is frantically paddling away in a small boat.
2 Stalking 1d6 shorthorns (DMB p23) who are attempting to swim across a river. The catfish, sensing easy prey, swims stealthily beneath them.
3 Darting through the surface waters creating waves and splashes. 1d4 merfauns (DMB p58) are catching a ride on its back, seemingly having a good time.
4 Resting motionless near the banks of a river, seemingly dead. Waiting to pounce on the unlucky soul who dares to step too close and drag it into the water.


Gelatinous Ape

Traits

d6 Trait
1 Makes gentle, cooing sounds.
2 Eyes sparkle like tiny stars.
3 Reacts to sunlight by shimmering brightly.
4 Leaves faint, jelly-like footprints.
5 Mimics sounds they hear.
6 Can slightly alter their shape to blend into their surroundings.

Encounters

d4 Encounter
1 Observing a group of 1d8 shorthorns (DMB p23) setting traps, quietly dismantling them when the breggles aren't looking.
2 Playing hide-and-seek with a group of 1d4 woodgrues (DMB p94), their laughter echoing through the woods.
3 Helping a lost child (everyday mortal—DMB p110) find their way, offering comfort with gentle, melodic murmurs.
4 Playfully swinging from the trees, tossing branches and leaves in the air.


Gobble

Traits

d6 Trait
1 Makes soft purring sounds when content.
2 Smile that reveals tiny, sharp teeth.
3 Carries their favorite stick everywhere.
4 Fondness for shiny objects.
5 Head tilt when listening intently.
6 Eyes that reflect light like a cat's.

Encounters—Day

d4 Encounter
1 Clinging to the bark of a massive tree, perfectly still, as a cockatrice (DMB p27) passes below.
2 Swinging lazily in hammocks made of woven vines and leaves, softly snoring.
3 Napping in the crook of a large branch, cuddled together in a fluffy, purple pile.
4 Dozing inside a hollow log suspended between two trees, the entrance covered with leaves for privacy.

Encounters—Night

d4 Encounter
1 Sneaking into a campsite of 1d4 knights (DMB p106) to rummage through supplies, making soft babbling sounds. The knights are sleeping soundly.
2 Scurrying up a tree to avoid a passing witch owl (DMB p92), their eyes shining brightly in the dark.
3 Playing a game of catch with a bottled light (DMB p414) that changes colors with every toss. They stole it from a friar (DMB p106) who is in the middle trying to catch it and get it back.
4 Sitting around a tree stump filled with foraged grubs. The Gobbles pretend to have a fancy dinner party, carefully eating one grub at a time in a well-mannered way while they all babble politely.


References
  1. Animals—DMB p113-114

#dolmenwood #expanded bestiary #tables