AMONG CATS AND BOOKS

Glory as Reputation

Vriendschappelijke ontmoeting van Spaanse en Hollandse soldaten tijdens een wapenstilstand bij het beleg van Breda - Jan Luyken, 1698

First impressions are easier when you're already a legend.

Playing Mythic Bastionland, Knights gain Glory as they resolve Myths and pull off other feats. When they meet someone for the first time, there's a chance their reputation gets there first.

At the table I wanted a simple procedure I could run in the moment: has this specific person actually heard of you or your accomplishments?

I stole the mechanic from Sam Seer's dead-simple Mothership Reputation hack, which turns a character's High Score into a reputation roll. I just swapped in Glory.

The Reputation Roll

When a Knight meets someone for the first time, roll 1d12.

Only roll the first time you meet that specific NPC. After that, they either know you now or they don't.

Modifiers by Role and Distance

The book says most people fall into one of four roles: Vassal, Vagabond, Knight, or Seer, with messy layers of rank between them. Not everybody has the same access to rumors (or cares).

Feel free to use these tweaks when you make the check:

This is a guideline. If you're literally the ruler of the Seat of Power, most people in your domain will absolutely have heard of you. You don't need to roll for your own subjects unless it makes sense for the moment.

Using the Results

Okay, someone has heard of you. So what?

I treat a "yes, they've heard of you" result as immediate social texture. Their reaction tells you how the Knight's deeds are echoing through the world. You can reflect that right away in the situation.

People who have heard of the Knight might:

Enemies who have heard of the Knight might:

The point of the roll is to feed the state of the world back to the players. Their actions start shaping access, resistance, and expectations. It's an easy way to generate consequences and put upward pressure on the fiction without much bookkeeping, and it helps the Realm feel reactive and alive.

Does this replace Reaction Rolls?

No. They work great together.

A Reputation Roll answers: "Have they heard of you?" A Reaction Roll answers: "How do they feel about you right now?"

The farmer might have heard of you but think the stories are exaggerated. Or they've absolutely heard of you and now expect you to fix their problems for free. Use a roll any time something is uncertain. They don't replace each other; they complement each other.

Making It Your Own

This mechanic is simple enough that you can lift it for other games.

In Mothership, for example, the High Score is just a number that keeps increasing the longer your character survives. Glory in Mythic Bastionland is tied to notable deeds. In another system you can just pick an equivalent stat, or make a new one that tracks the party's accomplishments.

You can also change which die you roll for Reputation:

Personally, I like to keep tracking to a minimum. But feel free to play with die size, distance, and what "Glory" means in your game.

#mythic bastionland #procedures