More Faction Turns Ideas
I've been thinking more about how to enhance the use of Faction Turns. In this post, I'll dive deeper into integrating other mechanics and how precise language can impact the way you approach missions.
📌 Find out more about Faction Turns and how to integrate them here:
Combine it with Other Mechanics
Don't hesitate to incorporate other mechanics into the Faction Turns process. For instance, if you're curious about how other factions or entities will respond to a completed task or mission, consider using a reaction roll or a morale check. This approach provides an unbiased outcome and can even surprise you, allowing for more organic storytelling.
In situations where the outcome of a mission isn't certain, you can introduce chance-based mechanics to determine success or failure. For example, using a simple x-in-6 roll or a percentage dice roll can help determine whether events unfolded as planned.
Use of Language
It's important to respect the outcomes of your factions' actions and avoid rewriting their successes. For instance, if a mission is defined as "Kill the King" and the faction completes it, then the king is dead—no further mechanics should undermine that result. However, if you want some uncertainty, rephrase the mission to "Attempt to kill the King." Now, unless the narrative has already provided clarity, you can introduce chance to determine the outcome.
The language you use also reflects the faction's position of power. If a faction is strong and holds a significant advantage, "Kill the King" becomes an eventuality, a matter of time. On the other hand, "Attempt to kill the King" indicates that the factions may be equally matched or at a slight disadvantage. If the mission is impossible, it might mean the faction needs to complete more preparatory tasks before they can realistically attempt it.
Regularly review your factions' standings and missions. These goals may need to evolve as the story progresses. For example, if the king gains a powerful ally before the faction can strike, it shifts the mission from a certainty to an attempt, introducing potential for failure.
These are just a few ideas for further developing Faction Turns in your game. I may revisit these concepts as I continue to experiment, but for now, I hope this sparks some creativity in your sessions. Feel free to incorporate these mechanics and adapt them to your own needs.