Dolmenwood Factions #13: House Murkin
Beneath Lord Simeone Murkin’s brutal reputation lies a shrewd and capable leader. His ambition to conquer the High Wold could spark a full-scale civil war.
📌 This series explores the Dolmenwood Factions and how to utilize them with a Faction Turn Framework!
Goals
Lord Simeone Murkin's ultimate ambition is conquest. He believes the political stagnation caused by his father has left House Murkin in decline, bordering on insignificance within the High Wold1. He intends to change that, starting with his neighbor, Lord Nodlock, whom he despises for his lack of ambition and cowardice. By conquering House Nodlock, Lord Murkin plans to absorb their poorly trained army into his forces2, bolstering his strength.
Despite his brutal reputation, Lord Murkin is a strategic thinker who understands his limits. He will strike when the time is right, ensuring any potential revolts are swiftly crushed before they can spread. Though his methods are often harsh, he can employ subtler tactics when necessary.
The biggest obstacle is House Ramius. House Murkin needs to grow stronger while avoiding direct conflict for now3. Exploiting the animosity between the two half-brothers, Lord Ramius and Lord Malbleat, will be key to weakening both houses and creating an opening for Murkin’s conquest4.
✱ Info
Faction goals follow the Landmark, Hidden, Secret principle to determine what information outsiders have.- 🐵 Quench the Brewing Revolt: Punish the peasants who dared to rise up5.
- Brutally suppress any open uprisings.
- Divide and conquer the rebels.
- Identify and crush the ringleaders.
- 🙈 Sack Nodding Castle: Finally rid the High Wold of that weakling neighbor1.
- Secretly muster enough soldiers.
- Create or wait for the perfect opportunity.
- Lay siege to Nodding Castle.
- 🙊 Conquer the High Wold: These arrogant breggle lords will pay for their pride1.
- Forge a temporary alliance with House Malbleat.
- Lure House Ramius into a trap.
- Betray House Malbleat and seize total control.
Resources
House Murkin’s greatest strengths lie in their military assets and fearsome reputation. The Horns of Kolstoke, a respected retinue of longhorn knights, form the backbone of their martial endeavors6. Coupled with a hidden, growing army, Lord Murkin is prepared to challenge neighboring houses7. However, their infamous cruelty can work both ways—isolating them from potential allies but also instilling fear in weaker factions.
- The Horns of Kolstoke: A retinue of 12 elite longhorn knights.
- Lead military campaigns.
- Provide extra security against coups and assassination attempts.
- Leverage their feared and respected status.
- Hidden Army: A growing force, low on morale but still capable.
- Launch surprise attacks.
- Spread rumors of its size and strength to sow fear.
- Engage in guerrilla tactics when necessary.
- Fearsome Reputation: Cruelty as a weapon of intimidation.
- Coerce weaker factions into submission.
- Discourage revolts and direct opposition.
- Cultivate infamy to avoid confrontations.
Actions
House Murkin is primarily focused on strengthening its military and addressing domestic threats before launching its larger campaigns. The immediate priority is to suppress the brewing peasant revolt, which could destabilize the region and disrupt their future military plans. Meanwhile, they aim to exploit Lord Nodlock’s paranoia8, weakening their neighbor’s defenses through intimidation and psychological warfare.
✱ Info
For more details on Missions and Tasks, see Faction Turns. Remember, only three active actions should be maintained at any time.- 📔 Decrease Morale of the Rebels:
- 🕵️ Sir Hwardlow Grimsby
- 📝 Arrest suspected rebels.
- 📝 Interrogate them for information on other ringleaders.
- 📝 Crash a secret gathering and raze the location.
Sir Hwardlow Grimsby
A striking longhorn with spiraled black horns and fur of deep ash. Known for his charm and cunning, he serves as a knight of the Horns of Kolstoke and a trusted advisor to Lord Murkin. Lately, he has been infatuated with Crewwin Snidebleat (DCB p198) and her fiery personality.
- Demeanour (Neutral): Confident and daring, masking his true feelings behind a charming exterior.
- Speech: Smooth and almost playful, using charm to keep his enemies guessing about his motives. Woldish, Gaffe, Caprice.
- Desires: To avenge his younger sister’s death at the hands of Windore Hoblewort (DCB p267). To persuade Crewwin Snidebleat to join him on a romantic journey through Dolmenwood.
- 📔 Prepare the Hidden Troops:
- 🕵️ Sergeant Crewwin Snidebleat (DCB p198)
- 📝 Expand recruitment efforts, targeting disenfranchised individuals and outcasts.
- 📝 Complete basic training and appoint new lieutenants.
- 📝 Boost morale by promising land, titles, or plunder in exchange for loyalty.
- 📔 Intimidate House Nodlock:
- 🕵️ Sir Hraggle Thornlope
- 📝 Openly spy on House Nodlock’s activities to provoke fear.
- 📝 Sabotage their attempts to seek outside help.
- 📝 Spread rumors of betrayal among Lord Nodlock’s own people.
Sir Hraggle Thornlope
A burly, broad-shouldered longhorn with thick, curled horns, giving him a brutish, imposing appearance. His dull grayish-brown fur complements his weathered, well-worn armor, emblazoned with the sigil of the Horns of Kolstoke. His stiff posture always makes him seem ready for a fight, even when none is imminent. Selected for his lack of subtlety, he spies on House Nodlock openly, more to incite fear and suspicion than to gather actual intelligence. He handles blackmail and bribery with a heavy hand, favoring brute force over finesse when dealing with adversaries.
- Demeanour (Chaotic): Gruff, impatient, and prone to outbursts of pride and entitlement.
- Speech: Loud and overly confident, quick to boast about his past victories. Woldish, Gaffe, Caprice.
- Desires: To earn recognition for his loyalty and combat skills from both peers and superiors. To duel Garnack the Horse (DCB p220), whom he respects after facing him in battle.
Further Thoughts
Lord Murkin is often perceived as brutish, he’s far more dangerous and calculating than many give him credit for. He knows that striking too early would weaken his position, so he waits for the perfect moment to act. Taking down House Nodlock might seem like an obvious move, but it’s a key part of his larger plan. Lord Nodlock is a puppet of House Ramius8, and his army keeps House Murkin in check. By eliminating Nodlock, Lord Murkin not only removes a weak rival but also absorbs their forces, gaining a crucial advantage.
If House Murkin fails to suppress the peasant revolt, they are prepared to use more subtle methods, such as infiltrating the rebel ranks to sow dissent. They could also offer certain individuals within the rebellion a chance at power in exchange for betraying their comrades. Of course, Lord Murkin would later retreat from these promises, punishing those who turned on their peers once the revolt is crushed.
After dealing with the revolt, House Murkin will shift focus to a direct assault on House Nodlock. A quick siege of Nodding Castle could prevent Lord Nodlock from rallying his army or calling for help. If the opportunity arises, may consider a covert assassination attempt, either using adventurers or with the assistance of House Malbleat if they are in an alliance.
While an alliance with House Malbleat could accelerate Murkin’s plans, Simeone knows it would be a risky, temporary arrangement. Should the alliance fail, Murkin will bide his time, searching for other opportunities to grow stronger. Recruiting mercenaries like Garnack the Horse9 or coercing his cousin, the famous huntress Lady Borrid, into aiding him could further tip the balance in his favor. However, Lady Borrid’s involvement could backfire, as she is unlikely to help willingly and may pose a future threat if not handled carefully10.
Lord Murkin’s patient, calculated approach allows him to balance internal strife and external ambitions, positioning him for a slow but steady rise to power in the High Wold.
Potential Alliances
House Murkin's ruthless reputation limits their ability to form alliances, but strategic partnerships are still possible when needed:
- House Malbleat: This is the most likely ally, albeit temporarily. Both houses share the goal of taking down House Ramius11, knowing they are stronger together than apart. However, both Lord Murkin and Lord Malbleat are aware that this alliance will be short-lived. Once Ramius is defeated, their interests will diverge, and betrayal is inevitable.
Example
In my campaign, House Murkin has had a rough start. Despite facing no direct disadvantages, their current missions have been progressing slower than expected. Their efforts to expand recruitment have been hampered, likely due to the growing influence of the rebels. This delay could be attributed to Crewwin Snidebleat’s lack of enthusiasm12, as she hasn’t been putting in her best effort. As a result, House Murkin’s plans for conquest are stalling, giving House Nodlock more time to potentially rally and perhaps even support the rise of Red Gwen as a contender for leadership13.
Conclusion
House Murkin is a dangerous and ambitious faction, driven by conquest and ruthless pragmatism. While their reputation for brutality isolates them from many allies, their strategic cunning and careful planning make them a formidable force in the High Wold. Lord Simeone's patience and calculated approach, waiting for the perfect moment to strike, could very well lead to a civil war that reshapes the region.
It would be fascinating to see how the dynamics of the High Wold change if House Murkin successfully ignites a full-scale conflict. How would other factions react? How would the players navigate a war-torn region? Would they ally with Lord Murkin, work against them, or leverage the chaos for their own gain?
The brewing tension in the High Wold offers countless possibilities for conflict, intrigue, and adventure, making House Murkin a compelling faction for any campaign.
This was all for now. Next time we conclude the High Wold saga with House Ramius.
References
Lord Simeone Murkin: Desires—DCB p65↩
Lord Harald Nodlock: Servants—DCB p61↩
Longhorn Nobility: Lord Murkin's Aggressions—DCB p62↩
Longhorn Nobility: House Ramius Divided—DCB p62↩
Hex 0108: The Cabbage Plot—DCB p197↩
Lord Simeone Murkin: Servants—DCB p65↩
Hex 0109: Lady Borrid And Murkin's Army—DCB p198↩
Human Nobility: Lord Nodlock, Lackey of Lord Ramius—DCB p56↩
Hex 0309: Garnack the Horse—DCB p220↩
Hex 0109: Lady Amonie Borrid: Desires—DCB p198↩
Lord Gryphius Malbleat: Desires—DCB p64↩
Hex 0109: Sergeant Crewwin Snidebleat: Desires—DCB p198↩
Hex 0311: Red Gwen—DCB p222↩