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Dolmenwood Factions #02: The Cold Prince

arthur-rackham-comus

An old, likely description of the Cold Prince, maybe?

Back with more Dolmenwood factions! This time, I take a closer look at the powerful yet banished Cold Prince and his fearsome frost elves. How can this seemingly limited faction snowball into one of the biggest game changers in this world? Let's find out!

📌 This series explores the Dolmenwood Factions and how to utilize them with a Faction Turn Framework!

  1. The Nag-Lord
  2. The Cold Prince
  3. The Drune
  4. House Brackenwold
  5. House Guillefer
  6. House Harrowmoor
  7. House Hogwarsh
  8. House Mulbreck
  9. House Nodlock
  10. The Hag
  11. The Pluritine Church
  12. House Malbleat
  13. House Murkin
  14. House Ramius
  15. The Witches
  16. Ygraine Mordlin

Goals

This faction's goals are straightforward, reflecting the Cold Prince's intense focus on regaining his domain in the mortal world1.

✱ Info

Faction goals follow the Landmark, Hidden, Secret principle to determine what information outsiders have.

| 🐵 → Landmark | 🙈 → Hidden | 🙊 → Secret |





Resources

The Cold Prince has powerful resources but faces the challenge of bringing them to Dolmenwood.





Actions

This faction has a slow start due to its lack of footholds in Dolmenwood3. My campaign began with the Winter's Daughter module, where players traveled to Frigia4, meeting Lady Snowfall-at-Dusk and attracting the interest of other Frost Elf Courtiers at her tower. This likely caught the Cold Prince's interest, before I introduced Faction Turns to the campaign.

✱ Info

For more details on Missions and Tasks, see Faction Turns. Remember, only three active actions should be maintained at any time.

| 📔 → Mission | 📝 → Task | 🕵️ → Agent |



Princess Echoes-of-Ice

A frost elf woman of ethereal beauty with long, shimmering hair resembling spun ice. She often wears elegant silver armor engraved with frost and snowflake patterns. As a daughter of the Cold Prince (DCB p51), she is utterly loyal to his cause, driven by the false belief that mortals murdered her beloved sister, Lady Snowfall-at-Dusk (WD p28).


Ever-Night-Frost

A sharp-witted and resourceful frost elf known for his keen intellect and quick tongue. As a close advisor to the Cold Prince (DCB p51), he excels in strategic planning. His hair, dark as a winter night, contrasts with his pale, frost-kissed skin. He will disguise himself as a wealthy merchant named "Edmund Thatcher", trading in Fairy goods to blend in.


Further Thoughts

Other potential missions include recruiting a Breggle Lord by promising control of the High Wold, sharing common enemies like the Drune for a temporary or permanent alliance.

Once enough passages to Dolmenwood are secured and alliances forged, the primary goals include gathering information about the Ring of Chell, questioning Drune, and starting missions to topple the Summerstones. At this point, the presence of the Frost Elves should cause chaos and panic among mortals2, leading to swift reactions from other factions.

As stated in the Goals, the consequences of the Summerstones falling are outlined in the Campaign Book6, providing inspiration for the next steps.

Potential Alliances

The Cold Prince has these potential allies:

Example

Faction Turn Example - The Cold Prince

The Cold Prince is off to a promising start in my campaign, making steady progress on all missions. The Prince is very interested in the rift that sent my players to Frigia, and it makes sense that in his single-mindedness all he is doing to investigate this potential source before it closes for good. Outside of Ygraine, who is working to impede possible alliances the Cold Prince could make with the Fairy Nobles, nobody is really paying any attention to the frost elves. But this will surely change once they make some noticeable moves in Dolmenwood!

Conclusion

The biggest advantage the Cold Prince has is that apart from the Drune and Ygraine, he is on nobody's radar. The Drune are heavily occupied on all fronts dealing with the Nag-Lord, the Church and Nobles, and the Breggles. Ygraine is powerful but not a huge force. Her best bet is to interrupt possible alliances with other Fairy Nobles or even try to turn them against the Frost Elves, but this is a slow process requiring many favors and goodwill from whimsical beings.

However, once the Frost Elves gain momentum, they will be a key factor in Dolmenwood, dedicated to achieving their ultimate goal with arguably the biggest impact on the world. I'd love to see it happen!


This concludes the deep dive into the faction of the Frost Elves. As always, if you have other ideas or implementations, feel free to share them! Next time, I take a look at the Drune!


References
  1. The Cold Prince: Desires—DCB p51

  2. Cold Prince: Faction Overview—DCB p48

  3. Enclaves of the Cold Prince—DCB p49

  4. The Burial Mound: Warded Pool—Winter's Daughter p21

  5. The Lady Midnight: Mercenaries and Alliances—DCB p33

  6. The Ring of Chell: Breaking the Ward—DCB p21

  7. Prince Mallowheart—DCB p34

  8. Queen Abyssinia: Former Ally of the Cold Prince—DCB p35

#dolmenwood #faction turns #legwork