Dolmenwood Factions #09: House Nodlock
House Nodlock, once a proud and respected noble house, is now ruled by an incompetent coward under the control of another lord, facing war with its neighbor.
š This series explores the Dolmenwood Factions and how to utilize them with a Faction Turn Framework!
Goals
Like other minor noble houses, you can skip House Nodlock as a faction and use them as regular NPCs if you prefer to reduce the faction count. But if youāre intrigued, hereās what you can do with them.
Lord Nodlock's lack of ambition makes it challenging to expand this house into a full faction1. The primary concerns for House Nodlock are the looming threat from House Murkin2 and their groveling relationship with House Ramius3. However, there are more intriguing details if you look closely.
The domain is managed by sycophants and advisors who need to navigate around the whims of Lord Nodlock4. This dynamic underscores his carelessness and ineptitude, making him the epitome of a useless leader. He has even thrown advisors into his zombie-infested moat5.
To reflect his incompetence and the efforts of his advisors, I made slight adjustments to the rules for this faction, which Iāll explain later.
Another interesting detail is the lack of an heir6, which the advisors likely want to address or exploitāeither by finding someone capable of making decisions or by elevating someone they can manipulate to the status of a lord. This makes it a goal ironically kept secret from its "leader."
ā± Info
Faction goals follow the Landmark, Hidden, Secret principle to determine what information outsiders have.- šµ Stay in Lord Ramius' favor: Grovelling and demeaning behavior is a small price to pay.
- Perform services and heed calls.
- Offer a special tribute.
- Publicly back all of House Ramius' political efforts.
- š Protect or eliminate the looming threat of House Murkin: Preferably without direct conflict.
- Sabotage House Murkin's increasing military efforts.
- Increase defenses of Nodding Castle.
- Find a way to neutralize Lord Murkin.
- š Find a suitable heir: Someone capable of restoring glory or useful to the advisors' interests.
- Locate one of Lord Nodlock's illegitimate children who could fit the bill.
- Broker marriage proposals.
- Convince Lord Nodlock to go along with the plan.
Resources
House Nodlock is small, and its leader is ineffective, yet it possesses something few other noble houses haveāa standing army, albeit poorly trained4. Lord Ramius sees an opportunity to exploit this without committing his own resources.
- A poorly trained standing army: Sometimes, sheer numbers are enough.
- Patrol the area to reduce the chance of surprises.
- Defend strategic and key positions.
- Enforce Lord Nodlock's will in the region.
- Nodding Castle7: Decaying but defensible.
- Host hedonistic gatherings.
- Hide and wait out dangers within its walls.
- Discourage attacks with its imposing image.
- Lord Ramius' Protection: Though the extent is unclear.
- Intimidate minor threats by invoking this protection.
- Rely on possible support in worst-case scenarios.
- Brag about the alliance to boost morale.
Actions
House Nodlock operates with a slightly modified procedure. If a task or mission fails to progress, thereās a 1-in-6 chance that Lord Nodlock will fly into a rage and kill the responsible party (if present; otherwise, he might throw someone else into the moat). This chance increases by 1 with each failed attempt. If this happens, the agent is killed, the mission is abandoned, and a new agent and mission are selected. The tracker will reset upon successful progress on a mission.
To prevent complete disruption, assume each goal has multiple interested partiesāit would take the deaths of several agents before a goal becomes void.
A key distinction: Lord Nodlock is a lackey who wouldnāt dare harm agents openly working for Lord Ramius. Instead, there's a 50% chance he kills another agent instead.
Decide beforehand how many advisors exist, or play it by ear. When adding a new one becomes unrealistic, itās time to cancel the goal.
This system reflects Lord Nodlock's poor leadership and how his personality actively undermines the faction, seriously impeding their progress while staying true to the narrative.
ā± Info
For more details on Missions and Tasks, see Faction Turns. Remember, only three active actions should be maintained at any time.- š Increase defenses of Nodding Castle:
- šµļø Gilda Mournwood
- š Set up multiple warning perimeters.
- š Widen the moat.
- š Capture more bog corpses for it.
Gilda Mournwood
A tall, gangly woman with disheveled brown hair and a slightly hunched posture. Her constant flattery and empty promises earned her the role of overseeing the defenses of Nodding Castle. She is tolerated only because sheās a distant relative of Adreline Sumner (DCB p155), the archdeacon of High-Hankle, though she is generally disliked by nearly everyone.
- Demeanour (Neutral): Brash, overconfident, and oblivious to her own shortcomings. Her persistence often creates more problems than it solves.
- Speech: Nasally and assertive, filled with grandiose claims and empty bravado. Woldish.
- Desires: To be recognized and respected. To rise to a position of power and influence.
- š Seek potential usurpers for House Murkin:
- šµļø Master Blannick Drangle
- š Investigate the bandits following Red Gwen.
- š Capture one and interrogate them.
- š Raid the bandit camp to capture Red Gwen alive.
Master Blannick Drangle
A slight shorthorn man with small, spiraled horns, dark slicked-back hair, and sharp amber eyes. He dresses in finely tailored dark clothing and carries a slender walking stick to aid with his limp. He was sent to Nodding Castle by Lord Ramius (DCB p65) to ensure House Nodlock remains loyal and obedient.
- Demeanour (Neutral): Polite and calculating, a master at manipulation. Appears agreeable but quietly controls those around him.
- Speech: Calm and cultured, planting ideas without revealing his true intentions. Woldish, Gaffe, Caprice.
- Desires: To maintain Lord Nodlock's loyalty to Ramius. To increase his own influence, possibly ruling western High Wold from the shadows.
- š Investigate Lord Nodlock's illegitimate children:
- šµļø Rorwin Lank
- š Search for those of suitable age.
- š Monitor them and narrow down to one acceptable candidate.
- š Start grooming them by sending them to Lord Ramius.
Rorwin Lank
A middle-aged man with an air of exhaustion that clings to him like a second skin. He has short, graying hair and a perpetually tired expression, with dark circles under his sharp eyes. He has a long history of working behind the scenes for House Hogwarsh; however, the current Baron Hogwarsh (DCB p60) didn't appreciate his tone and made him work for Lord Nodlock (DCB p61) as punishment. To him, it makes little difference which fool he serves.
- Demeanour (Neutral): World-weary and blunt. Long years of service have made him cynical, with little patience for nonsense. Despite this, he is competent and pragmatic.
- Speech: Fast and sharp, often with wry comments. Woldish, Gaffe.
- Desires: To secure a strong, loyal heir. To maintain some semblance of order in Nodding Castle. To finally retire in peace.
Further Thoughts
Direct action against House Murkin is driven by Lord Ramius, who avoids using his own resources unless absolutely necessary. Lord Nodlock would not act on his own otherwise. The plan is to capture Red Gwen and use her as a puppet to replace Lord Murkin8. However, the outcome should be left to chanceāassuming they manage to capture her at all. Even if they do, Red Gwen may resist, requiring further persuasion. Once installed, she would likely serve as a figurehead while Lord Ramius' loyalists control the domain.
Another approach is to negotiate with Lady Borrid to see if she is interested in taking over9. This could quell the threat of war with House Murkin but wouldnāt grant Lord Ramius direct control, making it a less favorable yet viable option.
The older advisors, who remember when House Nodlock was respected, are driven to restore its former glory. They lead the secret plot to find an heir. Since this is unknown to the lord, he might still kill an advisor if they fail to make progress, unknowingly lashing out in anger. A preferred solution is a proper marriage, but suitable candidates are fewāLady Nannigrew Ramius10 might be an option, though House Ramius would need to be desperate. Others not of noble birth, like Red Gwen or Jacinth, daughter of Bagsley Corundum11, could also be considered, but all would require significant persuasion, especially convincing Lord Nodlock himself.
Potential Alliances
House Nodlock is firmly under the thumb of House Ramius, meaning they have some sort of alliance, but with no leverage, Nodlock merely follows orders. Forming any other alliances is highly unlikely as long as Harald Nodlock remains in charge and hasn't secured a noble marriageāassuming a suitable match can even be found.
Beyond this, Lord Nodlock is generally disliked, with most finding his behavior repellent and unfit for leadershipāeven among those who also indulge in excess, like Baron Hogwarsh.
Example
Things arenāt looking good for House Nodlock in my campaign. They were already facing poor odds, and theyāve now failed three times to advance their defenses, which has also delayed progress on their other missions. Fortunately for them, Lord Nodlock has not yet decided to throw Gilda Mournwood into the moat, despite the increasing likelihood. If they fail to make progress again, there will be a 4-in-6 chance of the mission meeting an early conclusion. Hopefully, they can make it happen or shift focus to another mission.
Conclusion
House Nodlock required some creative adjustments to function as a faction, but Iām excited to explore the apathy and carelessness of Lord Nodlock and see how this plays out in my game.
Despite their challenges, itās not impossible for them to turn things around. Imagine House Nodlock becoming a flourishing faction, breaking free from Ramiusā controlāa cool and unexpected shift in the dynamics of the High Wold.
With all the Human Nobility now fleshed out, next time, we'll change pace and take a look at the Hag.
References
Lord Harald Nodlock: DesiresāDCB p61↩
Longhorn Nobility: Lord Murkin's AggressionsāDCB p62↩
Human Nobility: Lord Nodlock, Lackey of Lord RamiusāDCB p56↩
Lord Harald Nodlock: ServantsāDCB p61↩
Hex 0210: Nodding Castle: Moat of the deadāDCB p210↩
Lord Harald Nodlock: FamilyāDCB p61↩
Hex 0210: Nodding CastleāDCB p210↩
Hex 0311: Red GwenāDCB p222↩
Hex 0109: Lady Amonie BorridāDCB p198↩
Hex 0410: Castle Everdusk: Inside the KeepāDCB p233↩
Bagsley Corundum: DesiresāDCB p153↩