Dolmenwood Factions #01: The Nag-Lord
Ever since my post about Faction Turns, I've been eager to showcase how I implemented this concept in my Dolmenwood game. In this post, we'll delve into the Nag-Lord's goals, resources, and actions, providing a comprehensive view of how to integrate this menacing faction into your campaign. More factions will be covered in future posts.
📌 This series explores the Dolmenwood Factions and how to utilize them with a Faction Turn Framework!
Goals
The Nag-Lord's goals are straightforward but multifaceted, driving conflict and tension throughout Dolmenwood. Expansion is the most obvious goal, directly clashing with most other factions. Additionally, the Nag-Lord aims to undermine the Church's authority, leading to a loss of faith among the people.
✱ Info
Faction goals follow the Landmark, Hidden, Secret principle to determine what information outsiders have.- 🐵 Become Ruler of All Dolmenwood: The Nag-Lord's primary goal is to dominate Dolmenwood. This military objective threatens most other factions, driving the expansion and aggression of the Crookhorns across the land.
- Destroy Prigwort and defeat House Harrowmoor.
- Corrupt Breggles in the High Wold.
- March on Castle Brackenwold.
- 🙈 Collect the Bones of Holy People: This goal positions the Nag-Lord against the Church, emphasizing its chaotic and sacrilegious nature.
- Corrupt and defile more holy sites.
- Neutralize the Bishop in a public and humiliating way.
- Cause a crisis of faith among the people in Dolmenwood.
- 🙊 Marriage With Gheillough: This is a potentially game-changing goal. An alliance with Gheillough represents a dire threat, only revealed through significant investigation or unfolding events.
- Find and court Gheillough in its dreaming state.
- Spawn new children of chaotic nature and immense power.
- Prepare to conquer Fairy and expand beyond Dolmenwood.
Resources
Usually, I favor only three resources per faction. Although I didn't include the last item in my game, I've added it here to show you can mix it up if you want to. I also included some prompts for when the particular resource might be used.
- Corrupted Minions: Creatures and beings transformed by the Nag-Lord's dark magic, serving as soldiers, enforcers, and advisors. This includes Crookhorns, Harpies, Ogres, Bestial Centaurs, Harridans, and Corrupt Unicorns1.
- Enforce the will of the Nag-Lord.
- Defend territories.
- Spread fear and chaos.
- Blighted Environments: Areas corrupted by the Nag-Lord's magic, serving as defenses and sources of power, with the Sargstone2 being the most prominent.
- Hinders intruders.
- Boost the Nag-Lord's magical rituals.
- Spread the factions corruption and influence across Dolmenwood.
- Loyal Cultists: Devout followers who worship the Nag-Lord and carry out its bidding with fanatical zeal3.
- Infiltrate communities.
- Conduct espionage and spread chaos.
- Perform rituals to empower the Nag-Lord's influence.
- Chaotic Artifacts: Magical items imbued with chaotic energy, gifted to loyal servants4.
- Empower followers in battle.
- Assist in dark rituals.
- Serve as symbols of favor.
Actions
Here are some ideas to get you started. Remember, these plans will adapt based on your campaign narrative and the players' actions. Flexibility is key, so feel free to adjust or abandon tasks as needed. Typically, three active missions at a time work well, but adjust to your preference.
✱ Info
For more details on Missions and Tasks, see Faction Turns. Remember, only three active actions should be maintained at any time.- 📔 Sire a new Atacorn5 and send it to Fairy.
- 🕵️ Mommy Thornclaw
- 📝 Raise and corrupt the Atacorn properly.
- 📝 Find and prepare a suitable passage to Fairy.
- 📝 Deploy it to spread woe and discord.
Mommy Thornclaw
A grotesque ogress standing at 9 feet tall, with sickly green skin marred by warts and scars. Her long, tangled hair, streaked with grey, and piercing yellow eyes give her a terrifying presence. She dresses in tattered robes adorned with bones and trinkets from her victims. Charged by Atanuwë (DCB p45), she must raise the Atacorn Malwynok for its eventual journey to Fairy.
- Demeanour (Chaotic): Outwardly charming with a disturbingly nurturing attitude, she masks her malevolence under the guise of a twisted maternal instinct. She relishes playing the doting mother to those she seeks to corrupt.
- Speech: Soothing and sing-song, often cooing with macabre undertones. Woldish, Gaffe, Sylvan.
- Desires: To send her "baby" to Fairy to corrupt its courts. To find a virtuous soul to act as Malwynok's "sibling" and be its first victim of corruption.
- 📔 Kidnap a prominent Church Official.
- 🕵️ Rowena Blackbriar
- 📝 Identify a suitable target. The higher their rank, the better.
- 📝 Gather intelligence on the target and trail their movements.
- 📝 Execute the kidnap.
Rowena Blackbriar
A woman of intense charisma in her late thirties, with long, unkempt hair and green eyes that seem to look into one's soul. She dresses in homespun robes, giving her a humble yet messianic appearance. Once a rising star cleric of the Pluritine Church, she was ostracized due to political machinations. Now, she preaches apocalyptic visions in Prigwort, gaining a devoted following that secretly worships the Nag-Lord.
- Demeanour (Chaotic): Mesmerizingly charismatic with an aura of unshakable authority. A master in manipulation, deeply convincing in her speeches, inspiring unwavering loyalty from her followers.
- Speech: Confident, soft, and filled with religious imagery. Woldish, Liturgic.
- Desires: To expand the influence of the Nag-Lord within Prigwort. To establish a new Church in its name. To challenge the authority of the Pluritine Church. To see Sanctus Primus (DCB p71) publicly humiliated and stripped of power.
- 📔 Disrupt the northern trade routes6.
- 🕵️ Gripe Nailer
- 📝 Ambush merchants on Fort Road.
- 📝 Actively blockade the trade route.
- 📝 Transform the blockade into a permanent outpost with access to Lake Longmere.
Gripe Nailer
A short but imposing crookhorn, standing at about 6 feet. His wiry frame is marked by battle scars, and his dark eyes gleam with cold intelligence. As a lieutenant under Captain Snarkscorn (DCB p46), he rose to prominence through tactical genius, though he harbors deep resentment towards his superior’s brutal methods.
- Demeanour (Chaotic): Calculated and calm. Avoids reckless violence, favoring meticulous strategy and planning.
- Speech: Low and deliberate, with a hint of menace. Woldish, Gaffe.
- Desires: To take command of the western crookhorn forces. To test his strategies against Lord Ramius (DCB p65), whom he regards as a worthy adversary.
- 📔 Campaign against Prigwort7.
- 🕵️ Captain Gib Snarkscorn (DCB p46)
- 📝 Deploy Crookhorns in Hag's Addle to surround Prigwort.
- 📝 Cause discord among the citizens of Prigwort.
- 📝 Release a plague.
Further Thoughts
Additional ideas could involve mustering more dark forces, dealing with the Drune and capturing the Tenkystone8, fortifying the Valley of Wise Beast by constructing a fortress overlooking the valley, isolating and destroying Fort Vulgar, or spreading terror and increasing influence in other settlements.
Potential Alliances
The Nag-Lord has a few potential allies:
- The Hag: The most likely candidate. In exchange for helping her escape her bondage9, she could offer the Crookhorns safe passage and a stronghold in Hag's Addle. Additionally, she might provide access to Fairy, aligning with her own goals to corrupt her sister's realm10.
- House Malbleat: If Lord Malbleat seeks to study the Crookhorns to use them against Lord Ramius, the Nag-Lord could seize the opportunity to corrupt him, ultimately turning him into a Crookhorn ally.
Example
During my Dolmenwood campaign, the Nag-Lord had a slow start, failing to make progress in the first two turns. However, it managed to turn things around. The Nag-Lord is very focused on advancing towards Prigwort, so it decided to cause discord among its citizens by planning to kidnap Reverend Mother Smunk. The blockade of Fort Road followed. The Crookhorns plan to fortify there to gain access to Lake Longmere and send forces to Hag's Addle. The Hag managed to treat with the Nag-Lord via the Atacorn Ignormwm11 and will likely soon become allies.
The blockade occurred at a perfect time when the players had some downtime in Fort Vulgar. They experienced the consequences firsthand and decided to attack the encampment but only managed to take out a few Crookhorns. As a consequence, this got the attention of Captain Snarkscorn, who decided to check it out himself. The players trailed him on his way to the blockade and ambushed his retinue, actually managing to kill the Captain while most players died heroically during the effort.
This disrupted the Nag-Lord's plans significantly, and I decided they would skip the next Faction Turn to appoint a replacement. I will likely change a mission as well since the Crookhorns knew the attack came from Fort Vulgar, which they originally planned to ignore. Now they will deal with the Fort first before advancing their plans on Prigwort.
Conclusion
The Nag-Lord may seem like a typical villain faction, but there is much more to it. The Nag-Lord itself is a truly interesting being whose whims and cruelty can rival even the most seasoned fairy noble, and its minions follow a broad, diverse spectrum. Although the actions presented here don't reflect it much, you should keep this diversity in mind when players deal with them or when actions have consequences. Imagine if Prigwort got captured by the Nag-Lord's forces and it turned the city into a giant, gelatinous, bouncy castle!
I hope this helps you flesh out the Nag-Lord faction a bit more in your game. If you have other implementations or interpretations of the goals, resources, and actions, please share! Next time, we'll talk about the Cold Prince!
References
Creatures and Factions—DMB p7↩
Hex 0904: The Court of the Nag-Lord—DCB p287↩
The Wider World: Religions—DCB p89↩
Centaur—Bestial: Gifts of the Nag-Lord—DMB p24↩
Atanuwë: Members and Organisation—DCB p44↩
Fort Vulgar: The River Trade—DCB p146↩
Human Nobility: Faction Overview House Harrowmoor—DCB p56↩
Hex 0903: The Besieged Nodal—DCB p286↩
The Hag's Schemes: Release From Her Bondage—DCB p83↩
The Hag: The Hag's Schemes—DCB p83↩
Hex 0807: Ignormwm's Cottage—DCB p278↩