Dolmenwood Factions #15: The Witches
Secretive and deeply devoted to preserving the ancient ways of the Wood Gods, the Witches operate in the shadows. Their ultimate mission is to restore Dolmenwood's natural balance and protect it from corrupting forces and those seeking to exploit its magic and resources.
📌 This series explores the Dolmenwood Factions and how to utilize them with a Faction Turn Framework!
Goals
Myths and falsehoods have long shrouded the Witches, allowing them to remain unnoticed by most. While common folk dismiss them as folklore, they quietly blend into everyday life, ensuring their agenda can be pursued without interference or exposure.
They occasionally rely on outside help or unknowingly involve others in their plans1. A primary goal is recovering the Mirrors of Embala, a task that would reconnect the High Coven with Embala2, potentially growing their numbers. The search for the Hoaghryn, although downplayed by the High Coven, is passionately followed by lower-ranking witches3. If awakened, the Hoaghryn would strengthen the Witches against threats like the Pluritine Church and the Nag-Lord.
✱ Info
Faction goals follow the Landmark, Hidden, Secret principle to determine what information outsiders have.- 🙈 Maintain the Secrecy of the Craft. What Witches? They are just tales and hearsay!
- Infiltrate the Pluritine Church's ranks to misdirect inquisitors.
- Ward off sacred meeting places from prying eyes.
- Ensure misinformation about witchcraft spreads.
- 🙈 Recover the Mirrors of Embala. Awaken the long-lost Gwyrigon.
- Access secret libraries to find clues about mirrors' locations.
- Retrace the steps of the Aubrathon4.
- Find one of the missing mirrors.
- 🙊 Locate the Hoaghryn. An ancient prophecy only some witches believe.
- Verify the various rumors surrounding the Hoaghryn prophecy.
- Identify potential candidates and offer protection.
- Learn the ritual to awaken the Hoaghryn.
Resources
Hiding in plain sight is one of their greatest strengths5. Their network of eyes and ears spans nearly every corner of Dolmenwood, though the Church, the Drune, and the Nag-Lord remain significant blind spots. What they cannot directly observe, they often divine through occult rituals and scrying. Their connection to the Gwyrigons, coupled with centuries of preserved knowledge, grants them power few even know exists.
- Eyes and Ears Everywhere. A witch is never truly far away.
- Embedded in all levels circles, from common folk to nobility.
- Enchanted familiars and animals act as spies6.
- Divination rituals reveal hidden knowledge.
- Spiritually Bound to Ancient Wood Gods7. The Gwyrigons empower them.
- Extended lifespans8 and supernatural abilities.
- Their powers are tied to the Gwyrigons' elements.
- Deep spiritual ties to the forest.
- Ancient Occult Knowledge9. Centuries of hidden wisdom.
- Expertise in charms, curses, and rituals.
- Mastery of herbalism and fungi for remedies or poisons.
- Ability to concoct potions and brews.
Actions
Reliance on an extensive infiltration network is key to achieving their objectives. Expanding this network is essential for uncovering secrets like the location of the Mirrors of Embala and the Hoaghryn prophecy. Accessing places like the Church's libraries10, the Drune Lodge11, or Chateau Mauvesse12 carries great risk but is crucial. Successfully infiltrating the Church would provide leverage over their adversaries.
Another important goal is halting the Nag-Lord's influence13. The Witches fear his power could corrupt the Gwyrigons and endanger Dolmenwood. Rescuing their sisters, turned into Harridans14 after getting captured by Crookhorns, is a personal mission for many covens, further fueling their opposition to the Nag-Lord.
✱ Info
For more details on Missions and Tasks, see Faction Turns. Remember, only three active actions should be maintained at any time.- 📔 Infiltrate the Church's Ranks.
- 🕵️ Lispeth Emberton
- 📝 Convince Duchess Ophelia15 to assist Lispeth in joining the church.
- 📝 Complete initiation and training undetected.
- 📝 Secure a strategic position within the Church for future missions.
Lispeth Emberton
A petite woman with tousled auburn hair and bright, curious eyes. Although she appears to be in her 20s, Lispeth is actually 90. Her whimsical appearance includes pressed flowers tucked into her pockets and a woven bracelet. Posing as a handmaid to Duchess Ophelia (DCB p59), Lispeth claims to have had a divine revelation, using her connection to the Duchess to fast-track her initiation into the Pluritine Church, all while concealing her identity as a witch.
- Demeanour (Neutral): Gentle and compassionate, with a playful, whimsical nature.
- Speech: Soft and melodic, often with a playful lilt. Woldish, basic Liturgic.
- Desires: To secure influence in the Church and warn her sisters of danger.
- 📔 Attempt to Poison Baron Fragglehorn.
- 🕵️ Marla Dogoode
- 📝 Brew a powerful poison capable of incapacitating the Baron.
- 📝 Convince or charm one of his wives to assist.
- 📝 Administer the poison discreetly.
Marla Dogoode
A vibrant, wild-eyed woman in her 30s with uneven blonde curls. Marla's bold, clashing attire often matches her mischievous grin. Beneath her robes, she hides charms, potions, and hidden knives. The estranged daughter of Broobe Dogoode (DCB p169), headman of Odd, Marla rebelled against the patriarchal influence of the Drune. Despite her youth, she rose quickly in witch politics and now leads the Scarlet Thorn coven.
- Demeanour (Chaotic): Cunning and defiant, constantly pushing boundaries.
- Speech: High-pitched and playful, often disarming others with nicknames. Woldish, basic Drunic.
- Desires: To poison Baron Fragglehorn, whose Crookhorns were responsible for her mother's death. To recruit struggling young women into the Witches, even those who may not be ideal candidates.
- 📔 Uncover More Clues about the Hoaghryn Prophecy.
- 🕵️ Myrkle Snidehorn
- 📝 Allow a witch dedidacted to the prophecy access to Witch Queen's Palace16.
- 📝 Study ancient texts and lore hidden in the palace library.
- 📝 Discover a clue regarding the Hoaghryn's whereabouts.
Myrkle Snidehorn
A no-nonsense shorthorn woman with twisted horns peeking from her well-worn hood. Though she appears around 70, Myrkle is actually 240 years old. Her grey and silver fur shows signs of age. Revered for her wisdom and belief in the Hoaghryn prophecy, she has long been a central figure in the High Wold covens. Some say her origins explain why she was passed over for High Priestess, a role given to her rival, Grwith the Scaled (DCB p76), many years ago.
- Demeanour (Lawful): Tough, direct, and unwavering in her convictions. She suffers no fools and speaks her mind with blunt honesty.
- Speech: Firm and steady, her words are plain and blunt but carry great weight. Woldish, Old Woldish, Gaffe, Caprice.
- Desires: To unravel the Hoaghryn prophecy and locate the child. To persuade the High Coven of its truth.
Further Thoughts
Remaining hidden from the Church is one of the Witches' greatest challenges. Even with a successful infiltration, they may need to resort to more extreme measures, such as gathering blackmail on high-ranking Church officials, like Sanctus Primus17. This tactic could provide valuable leverage but is risky and could easily backfire.
The Witches may eventually need to confront the Drune. While their relationship is currently neutral, the Drune's patriarchal structure presents challenges to any formal alliance. Nevertheless, the Drune hold critical knowledge, particularly about the Aubrathon, that may prove vital to the Witches' goals. Collaborating with sympathetic Drunewives or Braithmaids, or infiltrating their ranks, may be the only way to access this information18.
Dealing with the Nag-Lord's growing influence is crucial. His power threatens to corrupt the Gwyrigons, something the Witches cannot allow. Poisoning Baron Fragglehorn is one approach, but undermining Crookhorn movements and sharing intelligence with other factions like House Brackenwold and House Harrowmoor is equally important.
The Hoaghryn
The prophecy of the Hoaghryn divides the Witches. Lower-ranking members believe fervently in it, while the High Priestesses are more skeptical. This internal tension could lead to future conflicts within the covens.
The Hoaghryn is believed to be a child of immense power, but defining its nature remains essential. It could be an immortal being, such as a fairy, or a mortal born once every thousand years. To awaken fully, the child may need to commune with all the Gwyrigons, including Embala of the Husk. Recovering the Mirrors of Embala could be critical to unlocking the Hoaghryn's full potential.
Where the child is hidden is the central mystery. Some say the Nag-Lord captured the child to devour it19, while others claim it was taken to Gladding-Gloam and forgotten by Lord Gladhand20. The child could be found in the Baths of Astralon, employed by the Hag Thorn-Rosy21, or in the Goblin King's collection at Goblinhold22. The Drune may have already discovered the child and imprisoned it deep within their lodge. Another theory suggests the Cold Prince trapped the child in Frigia before his exile23.
Wherever the Hoaghryn is, finding the child will require immense effort and may lead the Witches into direct conflict with other factions.
Possible Locations of the Hoaghryn
2d6 | Where to find the child? |
---|---|
2 | Drune Lodge |
3-4 | Court of the Nag-Lord |
5-7 | The Baths of Astralon |
8-9 | Gladding-Gloam |
10-11 | Goblinhold |
12 | Frigia |
Potential Alliances
The Witches have several potential allies, though each alliance presents its own challenges:
- The Drune: An alliance is possible but would require sharing key secrets, especially concerning the Aubrathon. The Drune's secretive, patriarchal nature complicates this, though mutual benefits could lead to a fragile partnership.
- House Harrowmoor: Lady Haeroth's connection to House Harrowmoor24 makes this alliance likely, but it will require careful nurturing. Convincing House Harrowmoor that the Witches serve their long-term goals is crucial.
- Ygraine Mordlin: A potential partnership could form with Ygraine, based on mutual interest in the occult25. Either party must take the initiative to explore collaboration.
- Other Noble Houses: The Witches' integration into Dolmenwood's society opens the door for alliances with noble houses like House Brackenwold, House Guillefer26, and possibly House Hogwarsh. Their subtle influence could sway these houses into collaboration if their interests align.
Example
Their progress has been moderate, but failing to infiltrate the Church is slowing down efforts to recover the Mirrors of Embala. Without access to Church resources, this goal will be hard to accomplish. Shifting focus to dealing with the Drune may provide a more viable path forward.
On the plus side, the players in my campaign have already encountered the Witches and are also searching for the Mirror stolen by the Aubrathon. Additionally, they've eliminated Captain Snarkscorn, another target for impeding the Nag-Lord's influence, potentially giving the Witches an advantage moving forward.
Conclusion
The Witches are one of the most enigmatic factions in Dolmenwood. Though often vilified, much of their dark reputation stems from deliberate misinformation or propaganda spread by rival factions. In reality, the Witches are deeply committed to restoring the ancient ways of the Wood Gods and maintaining balance in Dolmenwood.
Watching their rise in power could prove fascinating, as they work to reestablish the influence of the Wood Gods and resist the corruption threatening the forest. Their success may be crucial in returning Dolmenwood to its natural, untamed state.
That concludes our look at the Witches! Next, we'll finish the Dolmenwood factions series with Ygraine Mordlin.
References
Factions and Adventurers: Witches—DCB p81↩
The Mirrors of Embala—DCB p75↩
The Witches' Schemes: Locate the Hoaghryn—DCB p72↩
The Aubrathon—DCB p55↩
The Witches: Hidden in All Spheres of Society—DCB p72↩
The Witches: Familiars, Corn-Dollys, and Manikins—DCB p72↩
The Witches: Spirital Union With a Gwyrigon—DCB p72↩
The Witches: Extended Lifespans—DCB p72↩
The Witches: Charms, Hexes, and Witches' Brews—DCB p72↩
Seminary of the 100 Martyrs: The Theological Libraries—DCB p131↩
Hex 0507: Within Drune Lodge—DCB p242↩
Hex 1802: Inside the Chateau—DCB p329↩
Faction Relationships: Witches—DCB p79↩
Members and Organisation: Harridans—DCB p44↩
Duchess Ophelia of Brackenwold: Servants—DCB p59↩
Enclaves of the Witches: The Palaces of the Witch Queen—DCB p73↩
Sanctus Primus—Commander of the Order of St Faxis: Desires—DCB p71↩
The Drune: Hoarders of Arcane Knowledge—DCB p52↩
Shub's Nanna: Desires—DCB p47↩
Lord Gladhand: Encounters in Dolmenwood—DCB p34↩
The Hag Thorn-Rosy: The Baths of Astralon—DCB p32↩
The Goblin King: The Realm of Goblinhold—DCB p32↩
850 Years Ago: Triple Compact Banishes the Cold Prince—DCB p17↩
Lady Emelda Haeroth—High Priestess of the North and West: Family—DCB p76↩
Ygraine and Andventurers—DCB p85↩
Sadewyn Gallbucket—High Priestess of the East: Desires—DCB p77↩